Luxury Space Colony
The luxury space colony is a large city-like station. The station boasts an impressive cargo capacity and is capable of holding over 300 people comfortably. It is also capable of holding a large assortment of ships and vehicles for storage or sales purposes. Used across the galaxy as trading and rest stops for long hyperspace travels, they are a pleasant sight for any eye. The Luxury colony is well known for its uses in many circles and as such you will find them in many heavily populated star systems housing the rich and famous. Many dream of living on a Luxury Space Colony, and with the design of the station this is possible. Taking a relatively small amount of materials to construct, these
stations are not only a good place to live, but are also becoming a very practical asset in their economic value. Based on a boxed design improve over all space and allow for a more luxurious living space, this station is the place to be.
Price: 8,000,000 Credits.
stations are not only a good place to live, but are also becoming a very practical asset in their economic value. Based on a boxed design improve over all space and allow for a more luxurious living space, this station is the place to be.
Price: 8,000,000 Credits.
Trading I
The advantage inherent to space-based trading stations has been obvious from the furthest reaches of history. Because of the savings in time and fuel, when compared with landing and launching from a planet's surface, ship captains have always preferred to trade with merchants in orbit. One of the oldest and most common station designs for orbital commerce is known simply as the Trading 1, or T1.
The T1's structure is arranged along two perpendicular corridors. Its vertical corridor provides access between the areas responsible for the running of the station. From the bridge at one end, to the engineering compartment at the other, members of the station's crew are never more than a few minutes away from anywhere they are needed. The station's horizontal corridor is flanked by two docking ports, which allow ships much larger than the various YT classes to connect to the station. The docking nexus sees a constant stream of pedestrian activity, and various shops and merchant booths line the corridor towards the central docking bay. While the bay is only capable of holding a few smaller transports, it is often used to unload shuttles which carry cargo from larger freighters and capitals, which leaves the station's two docking ports clear.
With relatively light defense, the T1 relies on other stations and ships for protection. Five heavy lasers act more as a threat to keep the occasional unruly trader in line, rather than as a serious station defense. In fact, the station was designed with so few sensors that it cannot even detect ships at the maximum range of its weapons; instead relying on satellites and friendly ships to help target threats. Though the station is able to support defensive fighters in its docking bay, station owners rarely take advantage of this capacity, since they prefer to have more space available for paying customers.
The smallest of the trading stations by a substantial margin a single T1 is not meant to be the sole location for trading services. Typically, several of Trading 1 stations in combination with a few of their larger cousins, the Trading 2 station, are enough to accommodate most systems. When this station is found by itself it is usually as an out of the way meeting point. Small and relatively inexpensive single copies of this station are often constructed in deep space and used as rendezvous points for pirates and smugglers, allowing them to exchange goods and services well outside the reach of the law.
Price: 10,000,000 Credits.
The T1's structure is arranged along two perpendicular corridors. Its vertical corridor provides access between the areas responsible for the running of the station. From the bridge at one end, to the engineering compartment at the other, members of the station's crew are never more than a few minutes away from anywhere they are needed. The station's horizontal corridor is flanked by two docking ports, which allow ships much larger than the various YT classes to connect to the station. The docking nexus sees a constant stream of pedestrian activity, and various shops and merchant booths line the corridor towards the central docking bay. While the bay is only capable of holding a few smaller transports, it is often used to unload shuttles which carry cargo from larger freighters and capitals, which leaves the station's two docking ports clear.
With relatively light defense, the T1 relies on other stations and ships for protection. Five heavy lasers act more as a threat to keep the occasional unruly trader in line, rather than as a serious station defense. In fact, the station was designed with so few sensors that it cannot even detect ships at the maximum range of its weapons; instead relying on satellites and friendly ships to help target threats. Though the station is able to support defensive fighters in its docking bay, station owners rarely take advantage of this capacity, since they prefer to have more space available for paying customers.
The smallest of the trading stations by a substantial margin a single T1 is not meant to be the sole location for trading services. Typically, several of Trading 1 stations in combination with a few of their larger cousins, the Trading 2 station, are enough to accommodate most systems. When this station is found by itself it is usually as an out of the way meeting point. Small and relatively inexpensive single copies of this station are often constructed in deep space and used as rendezvous points for pirates and smugglers, allowing them to exchange goods and services well outside the reach of the law.
Price: 10,000,000 Credits.
Trading II
In some areas traffic is just too heavy for standard trading platforms, and then a larger model is often used and the huge numbers of ships coming through can equate to a much larger flow of credits through these stations. But with increased traffic comes increased risks of attack, and designers used the opportunity to add many additional armaments to the design, helping to enforce peaceful conduct in commercial systems, and several tractor beams to catch the occasional pilot who feels he can run without paying his bill.
Price: 25,000,000 Credits.
Price: 25,000,000 Credits.